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Tomm – As this was a reimagining, we had room to create new characters to explore our new themes. Since Dahlia appears from the start of her relationship with Harry, and Harry appears the same age he was at the time of the car crash, it’s hard to understand the details of their relationship. We meet them as characters, we know they had a relationship… but what was it like? Examining Michelle and John could provide some insight.
Q: I didn’t understand the sleaze and sirens ending very well. Could you explain it?Tomm: Throughout the game we know someone is watching this video tape of happy times at Lakeside between Harry and Cheryl. And every time the person reaches the end of the scene, they rewind to see the happy part again, as if there is something tragic they are avoiding. This fits into the overall theme of the game, of course. Each ending shows that the same tape was used in filming a different, more revealing moment. I know you’re really asking me what Lisa and Michelle’s roles in this ending could possibly mean but I’m not going to answer that. ☺
OK so now enjoy the rest of the amazing interview by clicking right here:
[silenthillheaven.com]
Pieces of images from what could possibly be a new Kingdom Hearts game were posted on the Square Enix website, but were quickly taken down, most likely because they weren't meant to be posted so early.Little Big Planet 2 is confirmed as being in development, according to print magazine Game Informer.
In an announcment describing its upcoming June issue, the magazine promises (among other things) a "huge feature article" on Little Big Planet 2, the sequel to Media Molecule's 2008 customizable platformer for the PlayStation 3.
According to the post, Little Big Planet 2's brand new level editor is "not just a tool to create platform games," but instead "encourages the player to create game types." Possibilities allegedly include shooters, racing games, puzzle games, Space Invaders clones, and RPGs. The post even claims that a Media Molecule employee "has created a fully-functioning Command & Conquer clone" using the engine.
The deep customization engine is alleged to allow a customizable HUD, fully customizable controls, recordable sound effects, and even control over the character's jumping physics.
The box art reads:
“Live and breathe as Ezio, now a legendary master assassin, in his struggle against the Templar order. Lead your own brotherhood of Assassins and strike at the heart of the enemy. Rome.”
“And for the first time, take part in an innovative multiplayer layer allowing you to embody an assassin of your choosing and define their killing style.”
“A never-before-seen online multiplayer experience.”
“Lead your own brotherhood of assassins, as Ezio, and conquer Rome.”
The box art also reveals that the game will be heading to the PS3, Xbox 360 and PC. It also mentions that there will be an exclusive multiplayer character for anyone who pre-orders the game at GameStop.
source: [www.xtremeps3.com]
There is much speculation brewing that Konami may be making a change on how we experience the next Silent Hill Game.
Square Enix has filed a European trademark for "Chocobo's Crystal Tower." It is not known yet what kind of game it will be, or for which platforms will it be available but it looks adorableFirmware 3.30 Includes:
Gaming site G4TV has announced
It looks like the waiting may soon be over for Dante fans. If the rumours are to be believed, Heavenly Sword creators Ninja Theory are currently working on the fifth installment of the popular franchise.
From 1up: “The rumor comes by way of the latest issue of Game Informer, as relayed by The Silent Chief (via CVG). Here’s the blurb that reportedly appears in the mag:
Loose Talk has learned that Enslaved isn’t the only game Ninja Theory is working on — we’ve heard that the Cambridge, England developer is being tapped for the next Devil May Cry.
It is not totally unexpected, however; Capcom has said that although it is shying away from Western developer [sic] for new IP, it would continue to utilize them for known franchises, which DMC certainly is.
(We’re going to assume the singular use of “developer” in the blurb was a transcription error and not what shows up in the magazine, although we haven’t seen the issue ourselves.)”
source: www.girlgamerssuck.com
According to 1UP, the next Silent Hill game is being developed by Czech studio Vatra Games, the third studio to take the series' development reins since 2004's Silent Hill 4: The Room. In the likely event that you've never heard of Vatra, the studio describes itself as "built from both industry veterans and new talent," lead by Matthew Seymour, formerly of Take-Two Interactive and Microsoft Game Studios
Another report from Joystiq implies that the game may be based on Silent Hill 2 and speculates that another re-imagining of a previous game could be in the works.
article by http://kotaku.com
I heard that a small trailer was shown with a man sitting in a chair when he hears something. He turns and there is nothing. He turns again and suddenly a monster attacks him.This man was blond and looked a lot like James Sunderland from silent hill 2. Hmmm
Also this chair thing reminded me the dead man who was sitting in a chair in front of a tv and that man was picturing James when he realised he killed his wife from the actual game. Coincidence?
Well, that didn't take very long. Nintendo of Japan has officially announced the next installments in the long-running Pokemon series, Pokemon Black and Pokemon White for DS.
An official reveal of Pokemon Black and Pokemon White will happen on April 15, with both games scheduled for release sometime in 2010. Nintendo of America has not announced Pokemon Black and Pokemon White, however, so we can't say with much authority that's a US release, too.
Konami’s plans to release Silent Hill Mobile 3 in early 2010.The gameplay style is very good for a mobile game with beautifully detailed static images providing much of the scenery, while careful examination of these pre-rendered images is your ticket to solving the mystery and staying alive.
It’s a great plot and it’s very much built on the foundations of the previous games, which means newcomers could find themselves mostly groping around in the dark.
But for the fans of Silent Hill Mobile 1 and 2, this third chapter will undoubtedly please.
It’s best not to start from this game if it’s your first venture into the mobile dark, but you won’t go wrong if Vincent’s story is already familiar to you and you might be intrigued to hear that there are a lot of questions answered from the previous titles.



Well maybe this month may not be the best month to buy many new video games.



believed, God of War III will be getting some downloadable content soon.The scan shows that the game will be getting some kind of multiplayer content, expanding the current single-player aspect of the game. The scan was originally posted on the GameTrailers forumsFrom Joystiq: ‘Square Enix producer Shinji Hashimoto Tweeted (translation by Andriasang) that “Regarding an FF9 download release, everyone is so passionate about it that I’ll be proposing it at the next board meeting. Look forward to next week!”‘
source: http://www.girlgamerssuck.com
THE TRANSLATION IS ALL THANKS TO HEARTSTATION.ORG.
Nomura: The frames change quickly so it’s probably difficult to notice, but in the opening movie, we accidentally put Roxas’ ring on a finger on Ventus’ left hand.
BBS Ultimania Interview with Director Tetsuya Nomura
- How did you decide on the names for Terra, Ventus, and Aqua?
Nomura: At the time of Kingdom Hearts, I wanted Sora, Riku, and Kairi’s names to have meanings that related to the three elements of world, this time too I wanted the 3 main characters names to be the same. So names associated with earth, wind, and water were chosen. But for example Aqua’s name could be associated with Kairi, doesn’t mean I was aware of the similarities.
- What were you thinking of considering the name of Vanitas?
Nomura: I wanted a name that really gave off the image of “empty” and when I was searching for a suitable word, I found the Latin word “vanitas” which has the same meaning as the Japanese word “kokuu” meaning hollow. The sound of Vanitas resembles Ventus, plus when the word for hollow is written in kanji, the compound has the same character for “sora” written in it. I liked that, so we used it. Although, in Vanitas’ case the kanji’s meaning isn’t “sora” as in “sky” but “kara” as in “empty/blank”.
- Master Eraqus’ name is an anagram for “square” written in English, isn’t it?
Nomura: Yeah, but that’s not the only reason that name with such strong implications was used. Really I wrote out Eraqus’ name when I was writing the original plot but wben I reread it afterward I forgot myself what meaning was attached to it. I consulted everyone on staff and couldn’t figure it out until finally the producer noticed it was an anagram for “square” in English. I remembered, “Oh, that’s right.” (Laughs)
- Vanitas’ voice actor being the same Miyu Irino as Sora was of course because they have the same face, right?
Nomura: Yes. But, he’s nothing like Sora, is he? Mr. Irino had said before that he wanted to do a villain, so he performed with bells on. (Laughs)
The reason Zack was the only FF character to appear
- How did you decide which worlds could be visited in this story?
Nomura: First of all, it was decided from the very beginning that you would be able to visit the first three worlds with princesses. Though the princesses appeared in KH, their worlds didn’t make it into the game, so I wanted to write that someday. Story wise too, we were able to tell of how Maleficent first began to target the princesses, and so that was perfect. As for the other worlds, we chose places that looked interesting to write, or looked fun when we made the maps.
–There were also a few worlds that had appeared before, weren’t there.
Nomura: Olympus coliseum has appeared every time, but because this was a chance to tell the events of the past in particular, I wanted to include it no matter what. In the original movie there were scenes of young Hercules growing up, and so, using that, we made it possible to visit Olympus Coliseum this time, too.
- Zack appears at the Olympus coliseum, but was there a reason Final Fantasy characters other than him don’t appear in this title?
Nomura: I could have made Cid and the others appear in Radiant Garden, but if I had done that, the story would have gone off track. The main story for Birth by Sleep is very complicated, so we tried to just follow the main story and not branch out too much. The result was that with FF characters, only Zack appears. We chose him because this scenario is in KH’s past, and we wanted to use something similar if we were going to use anything at all. Zack was a character in the past in FFVII, and so he was perfect. The truth is, there were other FF characters I thought about putting in, but I decided not to use them this time so that they can appear in other titles. That title hasn’t been announced yet, so I can’t say who (laughs).
– This time a new enemy called the Unversed appeared. What are your thoughts on them?
Nomura: It was necessary to prepare an enemy based on something that didn’t appear in KH, which is a later story and would already have disappeared by the time of KH. At that, I decided to make them attached to Vanitas, so that all of them would disappear when he did. Their design concept became the theme of ‘emotion’, and we went with various motifs, such as a laughing face, angry face and crying face. The Unversed mark was also modeled on the heart from emotions.
- Speaking of enemies, this time’s hidden boss, Vanitas Sentiment, was very strong, wasn’t it?
Nomura: Because the hidden boss in KHIIFM, Lingering Sentiment, was fairly well received, I decided to make this one an equal match in strength. The fans were asking for a hidden boss with “demon-like strength”, you see. And so, once the debugger (person who checks the conditions of programs) found a way to capture it we adjusted it so that it wouldn’t get boring, and the result was that strength. During work I also went to Osaka and fought it as practice, but I couldn’t beat it. (Laughs) I knew that if I had been able to defeat it right away it would mean it wasn’t very strong, so it was ideal that I couldn’t defeat it.
Riddles hidden in the secret ending, hinting at the future of the series
– Secret movies are an established tradition for the series, and in this title, a secret scene titled “Blank Points” was included. Does that name refer to the blank points in the story?
Nomura: There is that meaning, but every secret title aims to be reminiscent of the contents of the next game. For example, the secret movie in Kingdom Hearts was titled “Another side, Another story”, which was hinting at Roxas. Then the secret movie in KHIIFM was “Birth by Sleep”, wasn’t it? Well, the title of the next game isn’t restricted to “Blank Points”, but it will fit that meaning.
- In the secret ending, who is the “other person’s heart Terra is harbouring in his own” that Xehanort refers to?
Nomura: I can’t answer that yet, but I intended to make the correct answer obvious. If you listen carefully to Xehanort’s line, and read the Xehanort reports, I think there’s someone who will come to mind.
- Ansem the Wise said to Aqua, “everything is born from sleep”, but what does this mean?
Nomura: Those calling “Sora” in that scene are all people who have already left this world. But there is no concept of death in the world of KH, and so the image is of sleeping in Sora’s heart for example. If they could be woken up, they should be able to be brought back into this world, and so that’s what “born from sleep” means. Ansem the Wise was speaking of this possibility. Aqua isn’t in the world of light either, so perhaps she too will come born from sleep.
- And so, is there a possibility that the characters that appeared in that scene will be brought back in the future?
Nomura: Yeah. The data that Ansem hid inside Sora is a secret related to their resurrection. When Ansem became DiZ and worked from the shadows, he did research on the heart and emotion, but he hid the conclusion of his particular findings inside Sora. There were many who thought that what was hidden was Kingdom Hearts Coded, but that’s not right. In the ending of Coded, Naminé’s words that DiZ did something to Sora are pointing to the data that Ansem hid. We are planning to make clear the nature of that data in a future title.
Designs for two games other than KHIII are in progress
- The three handheld console titles Kingdom Hearts 358/2 Days, Kingdom Hearts Coded and Kingdom Hearts Birth by Sleep have sold quite well, however what are your thoughts?
Nomura: It was very difficult, but it was also fun. I was able to challenge myself in various ways, and from that I found elements I can use from now on. In particular, thinking about the hardware in different consoles was a huge gain. For example, on the PSP, we could use the same controls as the original series, and so we were able to pursue an invigorating make. Then, because the Nintendo DS hasn’t got an analogue stick, rather than invigoration, we thought we’d better go with a system based around customizable play. On top of that, we also had a title not on a gaming console but on the mobile phone, which provided the challenge of making a simple title still feel completely like Kingdom Hearts. From those experiences, I think I’ve gained much I can use from now on.
“The characters who were calling to Sora have the possibility of being born through sleep”
- The overseas version of Birth by Sleep is currently being developed, are there parts in that will change from the original release?
Nomura: The scenarios won’t change particularly, except for various adjustments. Apart from Proud mode, there is the more difficult Critical mode. I had a hand in some of the event scenes that according to the circumstances weren’t able to be produced with my own intentions. More songs for the Rhythmic Ice Cream mini game were added and the number of Keyblades also increased. Furthermore the battle balance and play feeling of it were regulated.
- Like with Kingdom Hearts and Kingdom Hearts II, can we expect a Final Mix version of Birth by Sleep so Japanese fans can enjoy the perks of the overseas version?
Nomura: Well, if I answered “there aren’t plans right now”, it might be perceived as “not releasing one”, and so I can’t say anything. Though the voice work in the overseas version is fantastic, releasing a Final Mix version wouldn’t be bad… But when we released Kingdom Hearts II Final Mix we attached Kingdom Hearts Re:Chain of Memories with it, so I get the feeling everyone would expect something big with the Final Mix version of this. So even though I’d like to say that was the case, I don’t think that such a big accomplishment could be achieved twice! (Laughs)
– Now that Birth by Sleep is complete, we’re interested in the future titles to come in the Kingdom Hearts series…
Nomura: Kingdom Hearts III can’t be started if the goals for Final Fantasy Versus XIII are not concluded, however development of the next title(s) in the series has already begun. There’s one I plan to release within the year. After that, there’s another one I’m thinking I want to release from next year onwards, and I think there will be more than one main character again. By the way, the scene “Blank Points” in Birth by Sleep in which Sora ends up setting off on his journey is planned to connect to Kingdom Hearts III.
– It means that Kingdom Hearts III will wrap up the story so far, right?
Nomura: That’s right. I’ve heard that some fans suppose that the series will probably end with KHIII, but the developing Kingdom Hearts series is being made with the intent that everything up until KHIII, which is to come, is the first part of an even bigger series. Sora is the hero of Kingdom Hearts, but the first part of the series, unfolding now, is the Xehanort saga. Hasn’t Xehanort always been the enemy since KHI?
– I see. So then, KHIII will be the end of the Xehanort saga?
Nomura: If I had to, I’d say that’s the way to look at it. That’s why even if the Xehanort saga ends, there’s the possibility that a new adventure for Sora will begin.
– So, it’s not that “once Sora’s story is over the story of a new hero will begin”, but that the series will always have Sora as the hero, isn’t it?
Nomura: Yeah. One of the concepts of the series is that the hero Sora isn’t some special being, but a normal boy. Sure, his heart is connected to Ventus and the others, but other than that, he’s a normal kid that could have come from anywhere, that hasn’t inherited anything from anyone. I want to make Sora a character that will give the player the feeling that “even if I’m not some special being, I have the possibility buried inside of connecting with many others to accomplish things”. In Birth by Sleep, I wish for all the fans to hope to see that Sora reappears. The secret cutscene is what symbolizes this, and so please work your way there, and wait for Sora’s role in the future.
Nintendo's official statement reads: "Nintendo will launch 3DS" during the fiscal year ending March 2011, on which games can be enjoyed with 3D effects without the need for any special glasses.
"Nintendo 3DS" is going to be the new portable game machine to succeed "Nintendo DS series", whose cumulative consolidated sales from Nintendo amounted to 125million units as of the end of December 2009, and will include backward compatibility so that the software for Nintendo DS series, including the ones for Nintendo DSi, can also be enjoyed.
"We are planning to announce additional details at E3 show, which is scheduled to be held from June 15, 2010 at Los Angeles in the U.S."
You would think that unlocking a platinum level in God of War III God of War III
It seems that achieving said platinum medal provides players with a link to a mysterious website with "Spartans stand tall" in the address.
The site contains no obvious info, unless you count a circular meter that appears to be either counting down or counting up (keeping track of how many platinum medals are unlocked?), rainfall and an indistinguishable reflection in a stretch of water. As such, it’s impossible to say what the site could be teasing, but I’m sure that won’t stop people from checking the site on a regular basis to see if anything, especially that meter, has changed.
The European release for Kingdom Hearts: Birth by Sleep is announced. The game's release will be Summer 2010. No concrete release date to speak of yet.
KINGDOM HEARTS Birth by Sleep COMING TO PAL TERRITORIES THIS YEAR London (17th March 2010) – Square Enix Ltd., the publisher of Square Enix® interactive entertainment products in Europe and other PAL territories and Disney Interactive Studios, today announces KINGDOM HEARTS Birth by Sleep will be released across PAL territories summer 2010, exclusively for the PSP® (PlayStation® Portable) system.
Hello people,
According to the new NA official site of birth by sleep, the new psp exclusive title will be in the stores this summer.Thats actually the first official news we hear confirming the rumours of a summer release date.It seems we will have to wait some more for a ??/??/10 release date

After latest news pretty much suggested that a remake would only happen once hell freezes over, they recently asked fans about their opinion for a remake of FF7 on their official Square-Enix Members Twitter account. It was immediately flooded with positive replies, so many in fact, that the author asked everyone to stop replying.
This is pretty much the first time Square-Enix themselves asked people about a remake.
Two days later, they even asked about fans’ opinions for a remake of FFVIII.
Here are the links to the respective twitter entries:
http://twitter.com/SQEX_MEMBERS_JP/status/9915740773
http://twitter.com/SQEX_MEMBERS_JP/status/10021366399
PlayStation 3 exclusive interactive-fiction/puzzle/adventure game Heavy Rain Heavy Rain


(Available until the 18th of March)
Availability: All locales
minisAvailability: All locales
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PSOne ClassicsAvailability: Not available in Australia, Austria, Belgium, France, Germany, Italy, Luxembourg, Netherlands, New Zealand, Portugal, Russian Federation, Spain and Switzerland
Rating: PEGI 3
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Demos (free)Availability: Not available in Germany and New Zealand
Add-On Game ContentAvailability: All locales
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(contains the following tracks which are also sold separately)
Rating: PEGI 12
Availability: Not available in Czech Republic, Greece, Luxembourg, Poland, Russia, Saudi Arabia, South Africa and UAE
(contains the following tracks which are also sold separately)
Rating: PEGI 12
Availability: Not available in Russia, Saudi Arabia, South Africa and United Arab Emirates
Videos (free)(Available until the 18th of March)
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Availability: Not available in Australia, Austria, Belgium, France, Germany, Italy, Luxembourg, Netherlands, New Zealand, Portugal, Russian Federation, Spain and Switzerland
Rating: PEGI 12
Availability: Not available in Belgium, Netherlands, Portugal and Russian Federation
Availability: Not available in Portugal
Availability: Not available in Greece, Ireland, Luxembourg, New Zealand, Norway, Poland, Portugal, Russian Federation, Saudi Arabia, South Africa, Sweden, Switzerland, United Arab Emirates
minis (also available via the PS3 store)Availability: All locales
Availability: All locales
PSOne Classics (also available via the PS3 store)Availability: Not available in Australia, Austria, Belgium, France, Germany, Italy, Luxembourg, Netherlands, New Zealand, Portugal, Russian Federation, Spain and Switzerland
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Videos
Alice in Wonderland the video game, based on Tim Burton’s upcoming film, has been announced for Wii, PC and DS.
The game is being developed by French developer Etranges Libellules and seeks to capture the magic and wonderment of the film in videogame form, said publisher Disney Interactive at Comic-Con 2009.
“These games fully capture the magnificent and whimsical world of Underland while experiencing key moments from the film,” said Craig Relyea, senior vice president of global marketing, Disney Interactive Studios. “More than just a retelling of the movie, Alice in Wonderland introduces fans to an entirely new style of innovative gameplay designed to challenge the puzzle solving skills of older players while making the adventures accessible and enjoyable for the younger crowd. Innovative gameplay and distinct artistic styles on each platform gives players a range of unique and engaging experiences.”
Your goal in the game will be to restore the world from Underland to Wonderland as you navigate your way through the world of the fantastic as Alice. Key characters from the films will play important roles in the game too including the Mad Hatter and Cheshire Cat and villains like The Red Queen and her army and the Jabberwocky.
The Cat can help Alice by revealing hidden objects or areas of the game while the Mad Hatter can help Alice by allowing her the ability to alter her perception of Underland. This lets her take advantage of optical illusions to open up places in the world that the player wouldn’t have noticed otherwise.
The Wii version will have it’s own look and feel that differentiates from the PC version but will follow the film’s storyline just as closely. The Wii version also features an upgradeable combat system where Alice can collect “impossible ideas” which allow you to replay stages and unlock “the secrets of Underland.”
The DS version is a different beast entirely. It has you combating the legions of the Red Queen’s Army and “creating your own path through the same universe using an oracle.” It also features an “innovative art style unique to the platform” as well as an exclusive character. DSi owners will also get a bonus that allows them to use the camera to “detect colors mapped to unlockable content upon completion of certain tasks.”

In destructoid you can read the #1 Dante's Inferno comic for free!
EA has announced that The Sims 3 Ambitions Expansion pack is in development and will launch in June 2010. The second expansion pack to The Sims 3, Ambitions allows players to pursue a variety of paths and careers in their Sims' lives that in turn affect their overall gameplay experience and neighborhood. While on the job, the player has direct control over their Sims' work and can choose how to spend their days. Players can opt to make house calls and save lives as a doctor or choose the devious route and test experimental medicine on patients, be the hero firefighter tackling raging infernos or smashing everything in sight at the victim's home with an axe, or take a shot at solving cases as an investigator, nicely convincing sources to divulge secrets or roughing up perpetrators in a dark alley to get information. "The variety of careers to choose from is unmatched and we've never given players the opportunity to follow their Sims to work and affect their actions on the job," said Scott Evans, General Manager of The Sims Studio at EA in the official release. "The Sims 3 Ambitions changes that. Players' actions at work now directly affect their lives, community and neighbors and become an extremely important part of how the game is played." Players can now experience some of the most exciting and varied jobs. In The Sims 3 Ambitions, players can choose to hunt down vengeful spirits as the ghost hunter, invent brilliant and potentially destructive gadgets as an inventor, craft glorious masterpieces as a sculptor, and solve riveting cases by any means necessary as an investigator with dozens of cases to solve and numerous clues to find. Additionally, players will be able to change the look and feel of their town by becoming an architect and directly affecting the neighborhood around them leveraging Build and Buy mode. The stylist career and new tattoo system allow players to make over their Sim neighbors in fashionable or catastrophic ways. For the first time, players will be in charge of how their Sims' career progresses and decide if they will work for good or evil, pursue creative endeavors or technical affairs, climb to the top quickly, or be a slacker. The future of a Sims' success or failure is entirely in the hands of the player.
Just Cause 2 is a sandbox style action video game currently under development by Swedish developer Avalanche Studios and Eidos Interactive and published by Square Enix. It is currently set for a release in March 2010. It is the sequel to the 2006 video game Just Cause.
There are several new weapons in Just Cause 2, such as a rocket launcher with laser-controlled rockets, a one-handed grenade launcher, remote-triggered C4, and a detachable mounted minigun. There are several new vehicles, including a Boeing 737. There is a greater difference in the handling of different vehicles. Ground surfaces now have a large influence on the player's controls (e.g. while a sports car may be suitable for driving on a flat road, it is not particularly suitable for off-road driving). There is also a real-time deform system and moving parts that can come loose from vehicles.
Click on it to become larger and then copy and paste it in your desktops


The first add-on will be Vision of Abyssea, which is set to launch in early summer. This will be followed by Scars of Abyssea and Heroes of Abyssea (Abyssea will be kind of important, in case you didn't pick up on that) later this year. Each scenario add-on will bring "new stages for epic combat, providing high-level players with new equipment to collect and challenging monsters to battle." You know, like every other add-on ever released for any other MMO in existence.
Each new scenario will run you $9.99, and will be available for purchase on the PlayOnline Viewer. The previous FFXI expansion packs Rise of the Zilart and Wings of the Goddess will both be required to play them.
The interview is with Jun Kato, the main planner of kingdom hearts: coded
BioWare has detailed another dose of Mass Effect 2 DLC, dubbed the “Firewalker” pack. The upcoming release includes five missions featuring the Hammerhead vehicle, according to an update on the Cerberus Network page , part of the official Mass Effect site. BioWare co-founder Greg Zeschuk described the Hammerhead as a “hover tank,” during a recent interview with Joystiq, adding, “It’s not a wheeled vehicle, so it’s going to have a bit of a different control scheme” than did the much-maligned Mako vehicle featured constantly in Mass Effect 1 . On the website, the Hammerhead is promoted as “a heavy assault vehicle that hovers over the battlefield at up to 120 kilometers per hour [75 mph] and features a guided missile system ensuring accuracy even during aggressive maneuvering.” In other words, it’s everything the Mako wasn’t — and it’s optional. The Firewalker DLC pack is scheduled for a “late March” release and will be accessible free of charge through the Cerberus Network in-game delivery system.The Collector’s Edition is packaged in a special ‘rain-effect’ slipcase – thanks to special embossing and other manufacturing tricks, it gives the impression of being streaked with 3D rain-drops (something that has confused a lot of people when they’ve seen it lying on my desk recently!).
The Collector’s Edition also contains a voucher to download the following additional content from the PlayStation Store:
There has been a last-minute technical delay with the Official Soundtrack, meaning that if you redeem your voucher code before 4th March, you will be able to download Chronicle 1 and the Dynamic Theme, but not the Official Soundtrack.
If you redeem your Special Edition voucher after 4th March, you will receive all three pieces of content as normal – and if you can stand to wait a week to start downloading additional content, that will be the easiest approach. If you have already redeemed your voucher code and have not received the Official Soundtrack, please contact your local customer service teams who will be able to help you.
God of War III has a total of 36 trophies to collect, including the coveted Platinum trophy. The game has 18 hidden trophies of which most are story-related – 10 of the secret trophies are bronze, six are silver and one is the platinum trophy. The visible list of trophies in the game can be found below, of which 10 are bronze, 4 silver and four gold.
Mr. Hand (Bronze)
Discover the secret ‘Hades Arm’ room
Hit Man (Bronze)
Perform a 1000-hit combo
Rip One! (Bronze)
Rip apart 1 Olympus Sentry
Nice Tan (Bronze)
Blind 100 enemies with the Head of Helios
Obedience School (Bronze)
Deliver 50 kicks to Hounds
It’s getting hot in here… (Bronze)
Burn 100 enemies with the Bow of Apollo
Souled Out (Bronze)
Summon every Soul with the Claws of Hades
Bloody Hell (Bronze)
Cover Kratos in 500 buckets of blood by killing the enemies
No Guts, No Glory (Bronze)
Gut 3 Centaur Generals
Hitting Your Stride (Bronze)
Upgrade any weapon to the next level
Eye Candy (Silver)
Collect all of the Gorgon Eyes
Feather Plucker (Silver)
Collect all of the Phoenix Feathers
Are You Horny to Win? (Silver)
Collect all of the Minotaur Horns
Maxed Out! (Silver)
Completely upgrade all weapons
Vengeance Complete (Gold)
Beat the game
Up to the Challenge (Gold)
Beat the Challenge of Olympus
Unhuman (Gold)
Beat Titan Mode
Priceless (Gold)
Collect all of the ‘Godly Possessions’
Its big and it's coming. A bigger DS to be called the DSi XL will be released on March 28 for $190. So if you want a bigger DS experience the only thing you have to do is to buy it.
Nintendo of America announced the March 28 release date this morning at their media summit in San Francisco.
Dead Rising 2 is an upcoming survival horror video game with action adventure and role-playing game elements. The game is the sequel to the 2006 video game Dead Rising. It is being developed, in partnership with Dead Rising developer Capcom, by Blue Castle Games and will be distributed by Capcom. Original Dead Rising team members will return to create the game, including Keiji Inafune, head of Research & Development at Capcom. Originally set to be released in the beginning of 2010, the game has been delayed to release August 31st 2010 for the Xbox 360, PlayStation 3, and Microsoft Windows platforms.
The gameplay remains similar to Dead Rising with the player controlling protagonist Chuck Greene as he fights off hordes of zombies while accomplishing specific missions. The game will include several new objects that can be used to attack the zombies.The number of zombies which can be seen onscreen at any one time has also been dramatically increased from 800 in the original to roughly 6,000.According to Inafune, the new protagonist will be more "interesting" than the previous hero, Frank West.
Looking to expand your Assasin's Creed 2 experience beyond the video game realm? Ubisoft certainly hopes so, as evidenced by today’s release of the new novel, Assassin’s Creed Renaissance.
Red Steel 2 is an upcoming first-person shooter video game in development by Ubisoft Paris for the Wii video game console. It is the sequel to Red Steel. The game is scheduled for release on March 23, 2010 in North America and on March 26, 2010 in Europe.
Development of Red Steel 2 began in the summer of 2008. On July 28 of the same year Red Steel 2 was confirmed to exist by Ubisoft executive director, Alain Corre.It is also confirmed to use Nintendo's new accessory, Wii MotionPlus which will be included in a bundle.In April 2009, Red Steel 2 was announced to have no multiplayer mode. Ubisoft addressed this by stating "...our focus is on creating a strong single player experience and taking full advantage of Wii Motion Plus. Adding multiplayer would detract from that focus."Red Steel 2 features stylized, cel-shaded graphics, in contrast to its predecessor's more realistic aesthetic.The visual style is similar to Ubisoft Paris' own XIII, released in 2003.The game will not include gore or excess amount of bloodshed, which resulted with Red Steel 2 getting an age rating of T, for Animated Blood, Mild Language, Mild Suggestive Themes, and Violence. Enemies disappear in a cloud of dust as they die.
In early February, Grasshopper Manufacture had a surprising announcement: Silent Hill composer and producer Akira Yamaoka joined the studio.
Yamaoka didn't just leave Konami, but he also left behind a long legacy of both game sound work and producing.
After being at Konami for over-ten years, Yamaoka told Kotaku that it was "hard" to leave because he had to find people at Konami to take over what he was doing. Yamaoka was best known for his Silent Hill scores and his producing work on the series. Now that he has left Konami, Yamaoka leaves Silent Hill as well — a move that he says is "half sad and half not sad". "But if the team of Silent Hill asks me to work on the title," he adds, "I would like to provide brutal music for them."
source: http://kotaku.com
Hello people,
Medal of Honor is an upcoming first-person shooter video game in the Medal of Honor series, developed by EA Los Angeles and DICE, due for release on Microsoft Windows, PlayStation 3 and Xbox 360 in Fall 2010. The game will be a reboot of the series, set in modern-day Afghanistan. Medal of Honor's single-player campaign will use a heavily-modified version of Unreal Engine 3 and its multiplayer will use the Frostbite engine. This game is expected to utilize dedicated servers as hinted by Sean Decker, General Manager at EA, in Atomic PC's feature article.
Hello people? How are you. Thanks for viewing gamingeden.
Eddie Carroll, the voice of Jiminy Cricket, was e-mailed by a Kingdom Hearts fan and asked if he would be reprising the role of Jiminy in the upcoming Kingdom Hearts game.
Hello!
Lego Harry Potter: Years 1–4 is an upcoming video game in the Lego video game franchise, developed by Traveller's Tales and published by Warner Bros.The game is based on the Lego Harry Potter line and its storyline will cover the first four books of the Harry Potter series: Philosopher's Stone, Chamber of Secrets, Prisoner of Azkaban and Goblet of Fire.
The expansion is set in Amaranthine. The storyline is set to be based on discovering the darkspawn's true purpose and dealing with the mysterious "Architect". The player has the option to import their character from the main game or start over as a Warden from Orlais, with a whole new origin. The expansion will include new content, more storyline, five new recruitable party members and a character from Dragon Age: Origins, new spells and abilities, a raise in level cap, and new items. One of the companions that will be featured in the game was announced as being a human male mage named Anders who is an escaped prisoner. He was brought into the circle of Magi at adolesence, thus leaving him to miss the things that life offers outside of the tower.
BioWare and Electronic Arts put rumors to rest and announced Dragon Age: Origins – Awakening, the first official expansion pack which is slated to be released on PC, PS3 and Xbox 360 on March 16, 2010. The expansion will require Dragon Age: Origins and will cost $39.99.
Set after the events of Dragon Age: Origins in the land of Amaranthine, players will take on the role of a Grey Warden trying to rebuild the order of legendary warriors. Along with this monumental task, players will have to discover new secrets of the Darkspawn menace as well as face off against deadly new threats such as the Inferno Golem, Spectral Dragon and a mysterious foe that calls itself the "Architect." Fortunately, Awakening raises the level cap of the game, and provides new abilities, spells, specializations and items for players to acquire.
Players will also have the option to import and revise their characters from Dragon Age: Origins, expanding on the customization of their heroes. Players can also choose to create a brand new Grey Warden from the land of Orlais. Five new party members will also be available for players to recruit and add to their band of adventurers.
According to BioWare co-founder Dr. Ray Muzyka, "Dragon Age: Origins – Awakening shows BioWare's commitment to our fans by delivering new story-driven experiences which enrich the dark heroic fantasy universe our fans have come to know and love. The vibrant worldwide community of Dragon Age fans will relish uncovering the secret motivations of the darkspawn, revealing how the darkspawn continue to infest the world despite the defeat of the Archdemon."
FF and KH blog FF-Reunion has posted up the details of Nomura's latest interview with Famitsu, where he drops details about changes that might be made in the Western release of Birth by Sleep, as well as hints into the future of the Kingdom Hearts series:
-- Now we can’t help but think on what the next game in the series is going to be like.
Nomura: First we have to get “Birth by Sleep” to the West (laugh) Everything with that has already bee decided for the most part. We are thinking about added a Critical Mode, and making bosses we thought were a bit weak stronger. And since Megaflare was too strong, we’ll have to adjust that. Some of the event scenes we’re going to change back to the way they were, and we’ll adjust some scenes so that the story is more easily understandable.
-- Since you’ll be changing so much, does that mean we can expect a Final Mix?
Nomura: Well, first we’ll have to see just how much it becomes different from the domestically released version. But we’d really like to be able to release one “Kingdom Hearts” game a year. We don’t want several years to go by without there being anything.
-- In two years it will be the 10th anniversary for the series. Will we have KHIII by then?Nomura: No no, we’re going to keep that one a secret (laugh). Like I said before, we still have to release “Mystery” game that will connect the series.
-- Can you currently say whether the series will end with the third game, or anything else about it?
Nomura: “Kingdom Hearts” is Sora’s story, but the series that we’re developing now is also the story of one other person. You could say that it is a series where that person is the core.
-- The series you’re developing now!?
Nomura: I can’t say anything more than that (laugh).
Forgotten Sands is expected to arrive simultaneously on PC, Xbox 360, PlayStation 3, Wii, PSP, and DS next month, but Ubisoft emphasized the uniqueness of the Wii version in today's announcement. Developed by Ubisoft's Quebec City studio, the Wii release will apparently deliver a totally different experience from the game on other platforms, and not just because of the motion controls. The developers peg the Wii game at about 15 hours to complete, and they promise "a smooth, clear, and impressive graphical experience on Wii.
"Bonfire of the Vanities," the second batch of downloadable content for Ubisoft’s Assasin's Creed II, will be stealthily making its way onto PlayStation Network and Xbox Live this Thursday, the publisher announced today.
The first batch of ACII DLC, "Battle of Forli," was released on January 28.
If you haven’t had a chance to play Darksiders yet, you will be able to download an extensive demo of the game next week. The demo will feature 90 minutes of game play and contain the entire first dungeon encounter from the game, the sprawling Twilight Cathedral. The level will include dozens of puzzles for players to solve, new pieces of equipment to discover and epic boss battles against the monstrous demon Jailer and the savage bat-winged Tiamat.|
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